Two coffee cups facing each other on a bistro table, mid-conversation
Free • 15 questions • 3 levels

The questions to ask on a first date

A question game in three tiers, from light to intimate. You both answer, in turn, on the same phone. No score, no winner.

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All 60 questions, in order. Start the test above to get your result.

  1. What's the last thing that made you laugh out loud on your own in the street?

  2. If someone read your search history from the last three days, what would they work out about you?

  3. Are you the type to turn up twenty minutes early or to run the last five minutes?

  4. What's the most useless thing you can do perfectly?

  5. Which dish takes you straight back to being a child?

  6. What have you rewatched on a loop at some point without ever admitting it?

  7. Do you prefer an evening where everything is planned or one where nothing is?

  8. What's your smallest win of the week?

  9. Is there a place you always go back to when you need to clear your head?

  10. What puts you in a bad mood far more than it reasonably should?

  11. What's the best completely useless piece of advice you've been given?

  12. If you had to leave for three months tomorrow, where would it be, and why there?

  13. Have you kept some worthless object you'll never throw away?

  14. Which song do you know by heart without ever having chosen it?

  15. What's your perfect Sunday, hour by hour?

  16. What do people assume about you when they meet you that's wrong?

  17. Do you finish the books you start, or do you have twelve on the go?

  18. What talent would you like to have without ever having wanted to learn it?

  19. What's the most ridiculous spending habit you fully stand by?

  20. If your week had a soundtrack, what kind of music would it be?

  21. What have you learned about yourself this year?

  22. What decision did you make that nobody around you understood?

  23. Who influenced you the most without ever knowing it?

  24. What do you do when things are bad and nobody can tell?

  25. What are you proudest of and never talk about?

  26. Is there a friendship you let fade that you regret?

  27. What makes you immediately uncomfortable in someone?

  28. Who were you at twenty, and what has changed since?

  29. What have you stopped doing to please other people?

  30. Which compliment genuinely reaches you, and which one leaves you cold?

  31. What do you expect from someone in the first six months?

  32. How do you react when someone lets you down?

  33. What did your family pass on that you keep, and what did you decide not to repeat?

  34. What makes you stay somewhere: in a job, in a city, with someone?

  35. What's the most generous thing anyone has done for you?

  36. Do you prefer to be told things straight away, or to wait for the right moment?

  37. What would you struggle to forgive?

  38. What does your life look like in five years if everything goes well?

  39. What do you do with your time when you have absolutely nothing to do?

  40. What are you looking for right now, even if you can't quite put it into words?

  41. What have you already noticed about me since this conversation started?

  42. What would you like people to know about you without having to explain it?

  43. What are you most afraid of, apart from the obvious things?

  44. What have you never told anyone, simply because the moment never came?

  45. What do you most regret not having said to someone?

  46. What would make you feel genuinely safe with someone?

  47. When did you last feel lonely, and where were you?

  48. What have you not managed to forgive yourself for?

  49. If you found out you had a year left, what would you change tomorrow?

  50. What would you want to hear from someone who loves you?

  51. What is it about you that makes people leave, in your opinion?

  52. When did you last cry, and why?

  53. What do you want from me, right now, honestly?

  54. What can't you bring yourself to ask for, even when you need it?

  55. Is there someone you think about often and will never see again?

  56. What would you change about yourself that you've never managed to change?

  57. What do you miss most, right now?

  58. What would you say to me if you knew we'd never see each other again?

  59. What's the truest thing you can say about yourself in one sentence?

  60. What would you like me to give you my honest opinion on?

How do you play?
  1. Put the phone down between the two of you. There is nothing to install and no account to create.
  2. A question appears with its level. Both of you answer it, in turn, out loud.
  3. Five questions per level, and a screen announces each move up. The game escalates gradually: that is the whole principle of the format.
  4. Fifteen questions in all, drawn at random from a bank of sixty. Start again and you will land on different ones.

One rule and one only: whoever answers second is not allowed to say « same ». That is where the conversation actually happens.

You already know each other, but you don't know where you stand?

This game is built for beginnings. If the real question is whether what you feel is friendship or something else, the love or friendship test settles it in twenty questions.

Take the love or friendship test

Why a first date stalls, almost always the same way

You sit down, you order, and the conversation sets itself up: work, studies, hometown, siblings, holidays. Twenty minutes later you could fill in an administrative form about the person opposite you, and you still have no idea whether you want to see them again.

The problem is not a shortage of topics, it is that nobody wants to be the first to open up. Each of you asks factual questions because they carry no risk, and because answering them commits to nothing. That is called a job interview, and it produces exactly what a job interview produces: two polite people who have not met.

What unblocks it is not a more original question. It is someone agreeing to give something of themselves, and the other answering at the same level. That precise mechanism, and not the luck of having things in common, is what creates the feeling of knowing someone.

This game does nothing but make that exchange possible without anyone having to go first alone. The question is asked by the phone, so it cannot be pinned on either of you, and you both answer it. The risk is shared, which is what makes it bearable.

The three levels, and why the order matters

The game does not draw fifteen questions at random. It plays them in tiers, from the lightest to the most personal, and it warns you at every change. Jumping straight to the third level does not work: it is the surest way to make someone leave.

Level 1: to break the ice

Light, sometimes funny, never intrusive. The point of this tier is not to learn things about the other person, it is to get into the habit of answering for real rather than answering politely. Questions you can answer without exposing yourself, but which still take three seconds of thought.

Level 2: to get to know each other

Now to what built the person: their decisions, what they stopped doing, what they expect. You give something of yourself, but nothing that costs anything yet. This is the longest tier in conversation, and often the one where you work out whether you want to continue.

Level 3: to go further

Fears, regrets, what goes unsaid, and above all what you already see in each other. This is the tier that changes the nature of the evening. It can be declined: if a question does not suit you, move on, nobody is keeping score.

The five reflexes that kill a first-date conversation

The game is useless if the way you answer cancels out what it sets up. These five reflexes are the most common, and everyone has them.

  • Answering « same »: This is the only real prohibition in the game. Even when it is true, it hands the question back without giving anything in return, and it breaks the reciprocity that makes the whole thing work.
  • Firing off questions without ever answering: Asking a lot of questions passes for interest, but it is also the best way to give nothing away. An hour in, the other person leaves having said everything and learned nothing.
  • Correcting or commenting on the other's answer: A personal answer does not call for an opinion, it calls for an answer of the same kind. The surest way to close someone down is to explain what they should have felt.
  • Cracking a joke the moment it gets serious: The reflex is understandable and it genuinely defuses awkwardness, except that it also cancels what the other person had just dared. Once is fine. On every question, the conversation will never take off.
  • Talking about your ex: Not because the subject is taboo, but because it takes up all the space and moves the conversation towards somebody who is not at the table.

None of these reflexes is serious on its own. They become serious when they are systematic, because they all send the same message: I would rather stay safe. And the other person picks that up much faster than you would think.

What the research behind this format says

This game draws on a specific protocol, widely quoted and rarely read properly. The four points below are the ones that matter, and the last is the one nobody mentions.

The study

In 1997, Arthur Aron and his team published The Experimental Generation of Interpersonal Closeness in the Personality and Social Psychology Bulletin. Strangers were paired up and talked for around forty-five minutes, some about small talk, others through a purpose-built list of questions. The second group reported feeling markedly closer afterwards.

The mechanism

The authors sum it up in four words: personal self-disclosure that is sustained, escalating and reciprocal. Every one of those words counts. Sustained, so not a single confession. Escalating, so in tiers. Reciprocal, so both people, never one. That is exactly the architecture of this game.

The three sets

The original protocol has thirty-six questions in three sets of twelve, increasingly personal, with a pause between each. Our version keeps that three-tier split with its own questions, and shortens it to fifteen per round: forty-five minutes in a lab is not a first date.

What the study does not say

It does not say you fall in love. What was measured is a feeling of closeness, not a feeling of love, and the « questions that make you fall in love » label came much later, from a personal essay published in the press in 2015. Closeness is an excellent starting point and it guarantees nothing. That is already a lot for a first date.

Which level for which setting

Not everything works in the same place. This table tells you how far to go depending on the context, because the same question can land beautifully or terribly depending on the surroundings.

The settingHow far to goWhy
A daytime coffee, an hour ahead of youLevel 1, and the start of 2The setting is short and public: the third tier falls flat there, and nobody has time to answer properly.
Dinner, a whole eveningAll three levelsThis is the format the game is written for. The time is there, and the room lets you lower your voice.
A second or third meetingStraight to level 2The first tier has already happened, without the game and without you noticing. Redoing it would feel like a step backwards.
On video, long distanceAll three, across two callsScreens tire people faster than being face to face. Stop after the second level and keep the third for next time.

A simple signal for knowing whether you can move up a tier: does the other person expand on their answers without being asked? If so, keep going. If the answers stay short and polite, stay where you are, there is nothing to force.

Answering counts as much as asking

This is the point most often missed, including by people playing in good faith. Asking a good question is worthless if the answer is bad, and a good answer does not mean a clever one.

Give an example, not a category

« I'm quite an anxious person » says nothing and does not stick. « I checked four times that I had my keys before coming » says exactly the same thing while giving the other person an image they will keep. Answers that land are always scenes, never adjectives.

Allow the three-second silence

On level 2 and 3 questions, the first answer that comes is rarely the true one. The small pause before answering is not an awkwardness to fill, it is the sign that the question was taken seriously. Let it run.

You are allowed to decline a question

And that is an answer in itself, provided you say so plainly rather than pretending. « I'd rather keep that one » is perfectly acceptable and breaks nothing. What does break things is answering beside the point and hoping it goes unnoticed.

After the date

The game often produces a slightly unsettling effect: you feel you know someone very well whom you met three hours ago. It is real, it is exactly what the original protocol measured, and it is worth knowing what it is worth.

That feeling is closeness, not a relationship. It says you were able to talk to each other, which is already rare and far from guaranteed. It says nothing about what follows, because what follows plays out on things one evening does not show: how disagreement gets handled, reliability, whether people do what they say.

So the best use of that evening is not to draw conclusions from it, it is to pick up one of the answers you were given three days later. Remembering a specific detail and coming back to it beats any post-date message, because it is the only thing that proves you were genuinely listening.

And if it did not click despite the game, that is not a failure of the format. Two people can talk very well and not want to see each other again. You will simply have found out in one evening instead of three.

When to bring this game out, other than a first date

It was written for beginnings, but none of its questions assumes a shared history. So it works anywhere two people barely know each other and want to fix that.

A blind date

This is where it helps most. When neither person chose the other, there is no story to tell, and an outside prompt removes all the weight of getting started.

A long-distance relationship starting up

On video, silences weigh more and the conversation dies faster. Having a question to hand avoids the twenty minutes of logistics these calls always begin with.

A new couple, a few weeks in

After the first few times, people often think they have covered everything. The second level usually shows otherwise, particularly on what each of you expects from the months ahead.

A long drive or a train journey

Two hours facing each other with no screen is the best possible setting for this format. And nobody can leave before the end of the third level.

FAQ

What questions should you ask on a first date?
The best ones are not the most original, they are the ones you are prepared to answer yourself. A factual question about work or hometown asks nothing of anyone and creates no closeness. A question that requires choosing, remembering or admitting something commits both people, provided the person asking answers it too. That is the principle of this game and of its three levels.
Does the game come from Arthur Aron's 36 questions?
It draws on them, it does not reuse them. The protocol published in 1997 had thirty-six questions in three increasingly personal sets, and it is that tiered architecture we kept. The game's sixty questions were written for this site, and the format was shortened to fifteen per round because a first date is not a forty-five-minute lab session.
Can it really make someone fall in love?
No, and that promise deserves suspicion. The original study measured a feeling of closeness, not a feeling of love, and the « questions that make you fall in love » label comes from a personal essay published in the press in 2015, not from the researchers. What this format reliably produces is a conversation where real things get said. That is a good basis, not a guarantee.
What if my date finds the idea strange?
Present it as a game rather than an exercise, that changes everything. The first level is light enough that nobody feels examined, and one or two questions are usually enough for the awkwardness to drop. If the person is still reluctant after the first tier, stop there: the refusal is itself information about how they approach things.
Can you play without being at a table or face to face?
Yes, and some settings work even better. A long drive, a train, a walk: not looking at each other makes the third level far easier, because you can answer without holding someone's gaze. On video, stop after the second level and keep the third for another time.
How long does a round take?
The game draws fifteen questions, which takes anywhere from twenty minutes to a great deal longer. Nothing is timed, and a single question can easily take a quarter of an hour. If that happens, do not restart the game to catch up: that is precisely the moment it has done its job.

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