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13 games • Free • No sign-up

Our games to play together, ready in one tap

Thirteen games that start on a single phone sitting between the two of you, with no account and nothing to install.

  • 13games for two
  • 470cards, forfeits and dilemmas
  • 0accounts to create
Games night for two seen from above: a board, pink and purple pawns, dice, cards, two glasses of wine and a candle

Pick your game

One phone set down between the two of you, and the game begins.

Two doors, one pink and one blue, symbolizing a choice

Would you rather

Two impossible options, you each pick on your own, then you compare answers.

  • 2 players
  • 10 min
  • 100 dilemmas
Play
A glass bottle lying on a wooden floor in the middle of a circle of pink, lavender and cream cushions, string lights glowing behind

Truth or dare

A card drops, truth or dare, and you never know which one is coming.

  • 2 players
  • No time limit
  • 70 cards
Play
A folded red silk blindfold and a playing card face down on dark satin sheets, a blurred candle in the background 18+

Dirty truth or dare

The same rules with a noticeably more direct deck, for when it's really just the two of you.

  • 2 players
  • No time limit
  • 70 cards
Play
A small painted wooden prize wheel with pastel segments in pink, lavender, cream and mint, standing on a kitchen table

The forfeit wheel

A wheel you spin as often as you like, picking the forfeit for you, from a kiss to a confession.

  • 2 players
  • No time limit
  • 140 forfeits
Play
Two wooden pawns, one pink and one lavender, side by side on the drawn path of a board game, a white die resting nearby

The board game

Forty squares, one dice, two little figures. First to the finish wins and the loser picks their last card.

  • 2 players
  • 20 to 30 min
  • 40 squares
Play
Two small blank sign boards on easels, one pink and one lavender, facing each other on a linen tablecloth, as if waiting for two answers

Which one of us?

You both vote in secret on the same question, then the two answers land together.

  • 2 players
  • 5 min
  • 40 questions
Play
A balanced scale: a pink gift on one side, a purple weight on the other

Couple dilemmas

A prize, a BUT, and the two of you decide

  • 2 players
  • 10 min
  • 100 dilemmas and every other couple's vote
Play
A brass balance scale on a wooden table, rose petals on one pan and a pebble on the other, for the for or against couple game

For or against

One statement, you settle it, you see how the others voted

  • 2 players
  • 10 min
  • 60 statements and the vote of every other couple
Play
A row of small pastel candles on a wooden tray, three already blown out with wisps of smoke, the others still burning

Never Have I Ever

One statement, two answers, and the confessions add up

  • 2 players
  • 10 to 30 min
  • 100 statements written for couples, played in 15, 30 or 100
Play
Two blank cards lying face to face on a small round wooden table, one green and one yellow, as if about to be flipped

Who could?

One question, two names, and you point at the culprit

  • 2 players
  • 5 to 20 min
  • 108 questions to play in rounds of 20, 40 or 60, drawn at random
Play
Two voting cards facing each other, a green one for yes and a red one for no

Yes or no

Situations to settle, and everyone else's votes

  • 2 players
  • 2 to 20 min
  • 120 situations about life as a couple, with every visitor's votes after each answer
Play
Two speech bubbles, one pink and one purple, each ending in three dots

Finish the sentence

Sentences left hanging, each of you with your own ending

  • 2 players
  • 10 to 15 min
  • 20 sentences to finish out loud, at your own pace or both at once after a countdown
Play
A box of pastel pink and lilac macarons, all flawless except one cracked in half, a few crumbs on the linen tablecloth next to a pink ribbon

He's a 10 but...

A perfect person, one flaw, and you each give a new rating

  • 2 players
  • 10 to 30 min
  • 60 flaws to rate from 0 to 10, in secret, face to face or long distance, then your ratings side by side
Play

What a game for two changes about an evening

A couple game looks like nothing at all. And yet it solves a very concrete problem: as a pair, you always end up circling the same subjects. The day, work, what's for dinner… A game imposes a frame, and that frame gives you permission to ask questions you'd never ask out of nowhere.

It's also why a game works better than a film when you genuinely want to reconnect. In front of a screen you're two people side by side looking elsewhere. Around a game you're two people looking at each other. You feel the difference within ten minutes.

The thirteen games on this page run online, free, on one phone. Nothing to create, nothing to install, nothing to prepare.

Which game to pick, depending on the moment

That's the real question. And the answer depends far less on your tastes than on the moment you happen to be in.

The momentThe gameWhy this one
A long drive or a train journeyWould you ratherIt all works out loud, two options to weigh up and nothing to act out. Neither of you has to keep your eyes on the screen.
An evening at home that is fizzling outTruth or dareIt takes no energy at all to start: a card drops and you answer. Three cards in, the evening is back on its feet.
A moment that is just the two of youDirty truth or dareA single deck running from suggestive to very direct, with the right to skip on every card. You set the limit, not the game.
A lost bet, an evening to restartThe forfeit wheelNobody picks the forfeit, so nobody feels targeted. One button, one spin, and it is settled.
A proper evening for two, with no other screen onThe board gameThe only one that lasts thirty minutes and can be won. A board, a dice, and a reason to keep going to the end.
Dinner for two, or drinks before the guests arriveWhich one of us?Five minutes is enough, and every disagreement restarts the conversation on its own. The quickest one to pull out.
A serious subject, without the heavinessCouple dilemmasEvery deal sets a gain against a price, so there is never a right answer. That is where you find out what the other one is willing to pay.
A decision you have been putting off for monthsFor or againstThe statements run from tonight's dinner to buying a house. The subject turns up on its own, neither of you had to raise it.
The early days, when you still have everything to tell each otherNever Have I EverEvery time one of you has already done the thing, there's a story behind it, and you learn things about each other you'd never have thought to ask. At the end, the game counts who owned up to the most!
Apart, each on your own phone or on a video callWho could?It works at a distance too: one of you creates the game, the other joins with the code, and you each pick on your own screen who would be capable of it. Both answers show up side by side, so there's plenty to talk about during the call.
A five-minute break, coffee in handYes or noEach situation is settled with a yes or a no, and you see right away how the other visitors voted. You can stop after three questions and it still works.
A couple anniversary, or an evening of memoriesFinish the sentenceYou each finish the sentence your own way, for example "The meal we order every single time is…". With the countdown you answer at the same time, and when the two versions don't match, it usually ends in laughter.
A night in with friends, or just the two of you on the couchHe's a 10 but...Each card describes a perfect person with one flaw, and you each give your new rating from 0 to 10. You laugh at the little quirks, and you find out along the way what's a dealbreaker for the other one.

Making a games night for two work

Four things separate a game you abandon after ten minutes from an evening you're still talking about the next day.

1

One phone, set down between you

Two screens means two attentions elsewhere. Our games are built to run on one device that you pass back and forth, and it completely changes the mood.

2

Airplane mode, seriously

A single notification is enough to break a moment that was just getting interesting. It's the most obvious tip on this list… and by far the most effective.

3

The right to pass

A game for two only works if nobody feels cornered. Agree from the start that either of you can refuse a card without explaining: both card games have a forfeit for exactly that.

4

Start softer than you planned

The classic mistake is opening with the boldest game. Start with something that asks nothing of anyone, like a sentence to finish out loud: the rest follows on its own once the laughing has started.

Frequently asked questions

Are these couple games really free?

Yes, all seven, from the first to the last. No account to create, no paid tier, no content unlocked after payment. Open the game's page and play.

Do I need to download an app?

No. Everything runs straight in your browser, on a phone or a computer. That's also what lets you start a game in ten seconds, right when the urge strikes.

What is the best game to play as a couple at home?

It depends on the evening! Truth or dare is the most versatile: it starts fast and stops whenever you want. Which one of us fits in five minutes and starts a conversation every single time. Would you rather works better when you feel like talking more than doing. The board game needs a proper half hour, but it's the only one you can win. The wheel is mostly for settling a bet. And the naughty version is for the moments when it's just the two of you.

Can we play remotely, each at home?

Yes. One of you opens the game, reads out loud on video and confirms for both. Truths, dilemmas and votes work perfectly at a distance, dares take a bit of imagination.

Are these games suitable for a couple who have just met?

Would you rather, which one of us, the forfeit wheel and the classic truth or dare, yes: none of them assume a shared history. The board game too, though its memory squares will feel a little thin early on. The naughty version, though, assumes you already know each other well: played too early it makes people more uncomfortable than amused.

A game repairs nothing, but it opens doors

Let's be honest about what a game can do. It doesn't settle a fundamental disagreement, and it doesn't replace a conversation when one is needed. What it does very well is strip out the solemnity: it's the card asking the question, not you. That small shift is often enough to unlock a subject.

And if you want to go further than one evening, our couple tests raise the same subjects with a result at the end.

And depending on the season, our special quizzes to take as a couple add a few evenings of their own: for Halloween, which of you dies first in a horror movie or which supervillain duo you form.

Discover our couple tests