A silly little game, and yet
The idea behind which one of us, you already know it. One question, two possible answers, one truth: you, or the other one. Except that at a party, whoever shouts loudest is always right… Here, nobody can talk over anybody. You each vote on your own, in secret, and both answers land at the same time.
It's silly. It works every single time.
What makes the game funny isn't the rounds where you agree. It's the other ones. The ones where you look up and go “hang on, you honestly think I'm the one who complains most in traffic?”
Twelve rounds, four minutes flat, a harmony score at the end. And one phone, that's it.
How you play
Nothing complicated, but the four points below make all the difference.
Your first names first
The game uses them everywhere: on the buttons, in the reveal, in the final score. Far more alive than “player 1” and “player 2”.
Then how you want to play
Each votes in secret and you debate afterwards, or you name someone together out loud. The first mode takes longer and sparks more discussion; the second is twice as fast.
The vote
The question appears and you pick which of you it describes best. In secret mode you pass the phone and the other must not look. And if a question does not apply to you, “we don't know” is always there.
Reveal, and the end of the debate
Both cards flip at the same time. Same answer: a point. Different answers: the game asks whether the debate settled it, and if so, on which name.
At the end you get a harmony percentage, your best run of agreements, the debates you settled, and the list of questions left hanging. That list, honestly, is the best part of the game.
The four families of questions
Eighty questions in total, split across four themes. Every game draws evenly from each one, so twelve rounds in a row never stay in the same register.
| Theme | An example question |
|---|---|
| Everyday | “…always forgets to buy the one thing you needed?” |
| Love | “…caves in first after an argument?” |
| Character | “…holds a grudge the longest?” |
| Laughs | “…sings the most out of tune?” |
Start another game and the twelve questions change. Plenty of reason to come back without going in circles.
Why it works so well as a couple
There's one thing couple tests never do: put you face to face with the picture your partner has of you. A test hands you a result. Here, you find out your other half sees you as the most stubborn one of the pair… and you're going to have to talk about it!
That's usually when the evening really starts.
And no, a low score doesn't mean things are going badly. It mostly means you've never asked each other these questions out loud. Couples who score 100 % aren't necessarily the happiest, either: sometimes they've simply been telling themselves the same story for ten years.
Questions we get asked
How many people do you need?
Two, and one phone. The game is built around passing the screen back and forth, not playing from separate devices.
How long does a game last?
Four to five minutes for the twelve rounds… if you don't stop to argue at every disagreement. Which happens a lot.
Is it free? Do I need an account?
Free, and no sign-up. Open the page, type your first names, play. Nothing is stored.
Can we play more than once?
Yes. The twelve rounds are drawn at random from eighty questions, so two games in a row never feel the same. And you can switch how you play between games.
What if we agree on nothing?
That's the best case, genuinely. The game hands you the list of contested questions at the end, and it's exactly the kind of conversation nobody ever starts on their own.
Does it work for a brand new couple?
Yes, but expect a low score and a lot of laughing. The questions in the laughs theme land beautifully early on, the ones about the future rather less so.
What if we have no idea what to answer?
A “we don't know” button is there on every round. The round is then set aside: it counts neither for nor against you, and it comes back in the list of questions to revisit at the end.
Fancy carrying on?
If the secret vote idea worked for you, the rest of our games run on the same principle: getting you talking without making it obvious.
Have fun, you two!
